Checkout our new tool HabboFurni! Currently in beta, it's an improved version of the current HabboAssets furniture tools.
External Texts
| 2026-04-15: 27 texts | ||||
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| widgets.chatinput.text_size= Text size |
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| wiredfurni.error.achievement_not_allowed= Achievement not allowed. Staff needs to configure the enabled achievements in an Achievement Enabler wired add-on |
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| wiredfurni.params.achievement_enabler.placeholder= Achievement1 (without ACH_WF_)\nAchievement2\nAchievement3\n... |
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| wiredfurni.params.achievement_enabler= Wired achievements to enable: |
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| wiredfurni.params.click_settings.furni.0= Default |
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| wiredfurni.params.click_settings.furni.1= Click passes through the furni |
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| wiredfurni.params.click_settings.furni= When clicking a furni: |
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| wiredfurni.params.click_settings.user.0= Default |
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| wiredfurni.params.click_settings.user.1= Click the user, but walk behind the user |
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| wiredfurni.params.click_settings.user.2= Click passes through the user |
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| wiredfurni.params.click_settings.user= When clicking a user: |
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| wiredfurni.params.jump_strength= Movement curve: |
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| wiredfurni.params.progress_achievement.mode.0= Set progress |
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| wiredfurni.params.progress_achievement.mode.1= Add to existing progress |
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| wiredfurni.params.progress_achievement.mode= Progression mode: |
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| wiredfurni.params.progress_achievement.name= Achievement to progress: |
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| wiredfurni.params.progress_achievement.score= Select progress: |
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| quests.wired_games.name= Only in this room |
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| room.achievements.button.text= ${memenu.achievements} |
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| notification.click_settings= The clicking behavior has changed for this room |
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| notification.click_settings_ignored= [IGNORED] |
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| notification.resume= Resume |
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| notification.stop= Stop |
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| landing.view.apr26proj.body= All new possibilities are here with WIRED Projectiles! Dodging projectiles just got more challenging… |
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| landing.view.apr26proj.button= See the items! |
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| landing.view.apr26proj.header= NEW: WIRED Projectiles! |
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| featured.offer.apr26proj.title= NEW: WIRED Projectiles! |
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| 2026-04-14: 51 texts | ||||
| wiredfurni.params.sources.furni.901= All furni moved by the Wired stack |
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| wiredfurni.params.sources.furni.title.projectile= The projectile: |
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| wiredfurni.params.sources.merged.title.variable_animation_distance= Variable source (animation distance): |
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| wiredfurni.params.sources.merged.title.variable_time_per_tile= Variable source (time per tile): |
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| wiredfurni.params.sources.users.title.shooter= The shooter: |
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| wiredfurni.params.projectile.animation_time= Animation time: |
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| wiredfurni.params.projectile.animation_trajectory.distance.0= Normal (from start to target tile) |
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| wiredfurni.params.projectile.animation_trajectory.distance.1= Overshoot by X tiles |
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| wiredfurni.params.projectile.animation_trajectory.distance.2= Always shoot X tiles |
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| wiredfurni.params.projectile.animation_trajectory.distance= Animation distance: |
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| wiredfurni.params.projectile.animation_trajectory.distance_selection= Amount of tiles: |
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| wiredfurni.params.projectile.animation_trajectory.trajectory.0.info= Can be overridden with "WIRED Add-on: Animation Curve" |
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| wiredfurni.params.projectile.animation_trajectory.trajectory.0= Straight |
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| wiredfurni.params.projectile.animation_trajectory.trajectory.1.extra= Strength: |
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| wiredfurni.params.projectile.animation_trajectory.trajectory.1= Curved |
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| wiredfurni.params.projectile.animation_trajectory.trajectory= Trajectory type: |
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| wiredfurni.params.projectile.animation_trajectory= Animation trajectory: |
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| wiredfurni.params.projectile.bunny_hop= Bunny hop player while shooting sideways |
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| wiredfurni.params.projectile.change_shooter_direction= Cosmetically change shooter's direction |
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| wiredfurni.params.projectile.direction= Projectile direction: |
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| wiredfurni.params.projectile.directional_system.0= 8-directional, straight |
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| wiredfurni.params.projectile.directional_system.1= 8-directional, diffuse |
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| wiredfurni.params.projectile.directional_system.2= 4-directional, option 1 |
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| wiredfurni.params.projectile.directional_system.3= 4-directional, option 2 |
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| wiredfurni.params.projectile.directional_system= System: |
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| wiredfurni.params.projectile.distance_options= What determines the distance: |
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| wiredfurni.params.projectile.distance_x= X difference |
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| wiredfurni.params.projectile.distance_y= Y difference |
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| wiredfurni.params.projectile.distance_z= Height difference |
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| wiredfurni.params.projectile.increase_speed.title= Increase speed for long-distance movements |
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| wiredfurni.params.projectile.increase_speed= Speed increase (ms): |
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| wiredfurni.params.projectile.new_direction_enabled= Rotate projectile in moving direction |
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| wiredfurni.params.projectile.override_animation_time= Scale animation time with distance |
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| wiredfurni.params.projectile.projectile.variables= Projectile internal variables: |
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| wiredfurni.params.projectile.rotation_offset= Offset rotation by %offset% |
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| wiredfurni.params.projectile.time_per_tile= Time per tile moved (ms): |
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| wiredfurni.params.projectile.usage_info= This box was specifically designed for projectile furniture. Use it to add extra functionality to a projectile that is being moved by Wired! |
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| wiredfurni.params.projectile.variable.0.extra= Interceptable, high wired usage, use for mid-trajectory collisions |
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| wiredfurni.params.projectile.variable.0= Tiles travelled |
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| wiredfurni.params.projectile.variable.1.extra= Interceptable, use for mid-trajectory collisions |
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| wiredfurni.params.projectile.variable.1= User collisions |
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| wiredfurni.params.projectile.variable.2.extra= Interceptable, use for mid-trajectory collisions |
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| wiredfurni.params.projectile.variable.2= Furni collisions |
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| wiredfurni.params.projectile.variable.3= X (animation) |
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| wiredfurni.params.projectile.variable.4= Y (animation) |
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| wiredfurni.params.projectile.variable.5= Altitude (animation) |
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| wiredfurni.params.projectile.variable.6.extra= Interceptable |
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| wiredfurni.params.projectile.variable.6= Is travelling |
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| badge_name_US748= Blast off to 3! |
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| badge_name_US749= I need some space |
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| badge_name_US750= I want to believe |
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| 2026-04-13: 1 texts | ||||
| handitem1118= Habbo Gamer Console |
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| 2026-04-10: 3 texts | ||||
| badge_name_US746= Not today, Colonel! |
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| badge_name_US747= Bingy the Cat |
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| acorn.currency.name= Acorn |
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| 2026-04-09: 18 texts | ||||
| quests.april26.1774858143129.chaincaption= The Elven Gathering |
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| quests.april26.1774858143129.chaininfo= The Elven Gathering |
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| quests.april26.1774858183282.completed= I guess it's time to go help Frank! |
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| quests.april26.1774858183282.desc= Go check out what shenanigans Frank has gotten involved in! |
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| quests.april26.1774858183282.hint= Enter the Elven Gathering Central room and witness Frank's interaction with a mystery deity... |
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| quests.april26.1774858183282.name= What's happening with Frank? |
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| quests.april26.1774858810339.completed= Awesome! Only 3 left to go. |
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| quests.april26.1774858810339.desc= Retrieve the Green Egg for the Easter Goddess! |
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| quests.april26.1774858810339.hint= Complete the games required to retrieve the egg. |
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| quests.april26.1774858810339.name= The Green Egg |
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| quests.april26.1774863475934.chaincaption= The Elven Gathering |
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| quests.april26.1774863475934.chaininfo= The Elven Gathering |
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| quests.april26.1774863582061.completed= Awesome! Only 2 left to go. |
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| quests.april26.1774863582061.desc= Retrieve the Purple Egg for the Easter Goddess! |
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| quests.april26.1774863582061.hint= Complete the games required to retrieve the egg. |
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| quests.april26.1774863582061.name= The Purple Egg |
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| quests.april26.1774863707732.chaincaption= The Elven Gathering |
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| quests.april26.1774863707732.chaininfo= The Elven Gathering |
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