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Checkout our new tool HabboFurni! Currently in beta, it's an improved version of the current HabboAssets furniture tools.

Details

External Texts

2026-09-09: 100 texts
featured.offer.sept26vbundle.title=
Put the fire out!
landing.view.sept26vbundle.body=
Battle the flames in a brand-new bundle that doubles as a minigame, then walk away with new Variable FX tools to level up your rooms.
landing.view.sept26vbundle.button=
See the bundle!
landing.view.sept26vbundle.header=
Put the fire out!
featured.offer.bundle460.title=
Put the fire out bundle!
badge_name_TTH15=
Put the fire out bundle!
wiredfurni.params.variablefx.color.13=
Indigo
wiredfurni.params.variablefx.color.14=
Magenta
wiredfurni.params.variablefx.color.15=
Light blue
wiredfurni.params.variablefx.color.16=
Fire orange
wiredfurni.params.variablefx.color.17=
Dark green
wiredfurni.params.variablefx.color.18=
Dark blue
wiredfurni.params.variablefx.color.19=
White
wiredfurni.params.variablefx.color.1=
Green
wiredfurni.params.variablefx.color.2=
Lime green
wiredfurni.params.variablefx.color.3=
Yellow
wiredfurni.params.variablefx.color.4=
Orange
wiredfurni.params.variablefx.color.5=
Red
wiredfurni.params.variablefx.color.6=
Cyan
wiredfurni.params.variablefx.color.7=
Blue
wiredfurni.params.variablefx.color.8=
Purple
wiredfurni.params.variablefx.color.9=
Pink
wiredfurni.params.variablefx.color.prefix.dynamic=
[Dynamic]
wiredfurni.params.variablefx.color.prefix.metallic=
[Metallic]
wiredfurni.params.variablefx.color=
Color
wiredfurni.params.variablefx.icon.battery=
Battery
wiredfurni.params.variablefx.icon.burning=
Burning
wiredfurni.params.variablefx.icon.cash=
Cash
wiredfurni.params.variablefx.icon.cooldown=
Cooldown
wiredfurni.params.variablefx.icon.droplet=
Droplet
wiredfurni.params.variablefx.icon.energy=
Energy
wiredfurni.params.variablefx.icon.eye=
Eye
wiredfurni.params.variablefx.icon.fish=
Fish
wiredfurni.params.variablefx.icon.food=
Food
wiredfurni.params.variablefx.icon.freezing=
Freezing
wiredfurni.params.variablefx.icon.gems=
Gems
wiredfurni.params.variablefx.icon.gold=
Gold
wiredfurni.params.variablefx.icon.health=
Health
wiredfurni.params.variablefx.icon.honor=
Honor
wiredfurni.params.variablefx.icon.magic=
Magic
wiredfurni.params.variablefx.icon.mana=
Mana
wiredfurni.params.variablefx.icon.misc_heart=
Heart
wiredfurni.params.variablefx.icon.misc_skull=
Skull
wiredfurni.params.variablefx.icon.none=
None
wiredfurni.params.variablefx.icon.poison=
Poison
wiredfurni.params.variablefx.icon.repairing=
Repairing
wiredfurni.params.variablefx.icon.reputation=
Reputation
wiredfurni.params.variablefx.icon.shield=
Shield
wiredfurni.params.variablefx.icon.stamina=
Stamina
wiredfurni.params.variablefx.icon.star_power=
Star power
wiredfurni.params.variablefx.icon.stealth=
Stealth
wiredfurni.params.variablefx.icon.timeleft=
Time left
wiredfurni.params.variablefx.icon.upgrading=
Upgrading
wiredfurni.params.variablefx.icon.wooden_logs=
Wooden logs
wiredfurni.params.variablefx.icon=
Icon
wiredfurni.params.variablefx.icon_alignment.0=
Left
wiredfurni.params.variablefx.icon_alignment.1=
Right
wiredfurni.params.variablefx.icon_alignment.2=
Both sides
wiredfurni.params.variablefx.icon_alignment.double=
Both sides
wiredfurni.params.variablefx.icon_alignment.left=
Left
wiredfurni.params.variablefx.icon_alignment.right=
Right
wiredfurni.params.variablefx.icon_alignment=
Icon alignment
wiredfurni.params.variablefx.levelling_progress.info=
This Variable FX should be used in combination with "Variable Add-on: Level-up System", it will automatically use the correct levelling information
wiredfurni.params.variablefx.magic=
Randomize preview
wiredfurni.params.variablefx.max=
Maximum
wiredfurni.params.variablefx.min=
Minimum
wiredfurni.params.variablefx.mouse_hover=
Show on mouse hover
wiredfurni.params.variablefx.not_applicable=
Not applicable
wiredfurni.params.variablefx.preview.randomize=
Randomize preview
wiredfurni.params.variablefx.preview.zoom=
zoom: %level%
wiredfurni.params.variablefx.preview=
Visualization:
wiredfurni.params.variablefx.renderer.0=
Classic
wiredfurni.params.variablefx.renderer.100=
Boss health bar
wiredfurni.params.variablefx.renderer.10=
Health bar
wiredfurni.params.variablefx.renderer.11=
Masked heart
wiredfurni.params.variablefx.renderer.12=
Stacked hearts
wiredfurni.params.variablefx.renderer.13=
Thermometer
wiredfurni.params.variablefx.renderer.1=
Classic mini bar
wiredfurni.params.variablefx.renderer.200=
Recolorable number
wiredfurni.params.variablefx.renderer.201=
Baked-color number
wiredfurni.params.variablefx.renderer.20=
Level with progress
wiredfurni.params.variablefx.renderer.21=
Level with bar and progress
wiredfurni.params.variablefx.renderer.2=
Blocks
wiredfurni.params.variablefx.renderer.3=
Striped
wiredfurni.params.variablefx.renderer.4=
Arrow
wiredfurni.params.variablefx.renderer=
Renderer
wiredfurni.params.variablefx.segments=
Segments
wiredfurni.params.variablefx.show_duration=
Duration (milliseconds):
wiredfurni.params.variablefx.show_mode.always=
Always visible
wiredfurni.params.variablefx.show_mode.never=
Visible on mouse hover
wiredfurni.params.variablefx.show_mode.when_variable_changes=
Visible when the variable updates
wiredfurni.params.variablefx.show_mode=
When is it shown
wiredfurni.params.variablefx.style.boss_bar.0=
Boss health and skull
wiredfurni.params.variablefx.style.boss_bar.1=
Boss health
wiredfurni.params.variablefx.style.health_points.0=
Health bar
wiredfurni.params.variablefx.style.health_points.1=
Stacked hearts
wiredfurni.params.variablefx.style.health_points.2=
Thermometer
wiredfurni.params.variablefx.style.health_points.3=
Single heart
wiredfurni.params.variablefx.style.levelling_progress.0=
Level and bar
wiredfurni.params.variablefx.style.levelling_progress.1=
Level details