Checkout our new tool HabboFurni! Currently in beta, it's an improved version of the current HabboAssets furniture tools.
External Texts
| 2026-09-09: 100 texts | ||||
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| featured.offer.sept26vbundle.title= Put the fire out! |
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| landing.view.sept26vbundle.body= Battle the flames in a brand-new bundle that doubles as a minigame, then walk away with new Variable FX tools to level up your rooms. |
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| landing.view.sept26vbundle.button= See the bundle! |
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| landing.view.sept26vbundle.header= Put the fire out! |
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| featured.offer.bundle460.title= Put the fire out bundle! |
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| badge_name_TTH15= Put the fire out bundle! |
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| wiredfurni.params.variablefx.color.13= Indigo |
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| wiredfurni.params.variablefx.color.14= Magenta |
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| wiredfurni.params.variablefx.color.15= Light blue |
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| wiredfurni.params.variablefx.color.16= Fire orange |
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| wiredfurni.params.variablefx.color.17= Dark green |
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| wiredfurni.params.variablefx.color.18= Dark blue |
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| wiredfurni.params.variablefx.color.19= White |
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| wiredfurni.params.variablefx.color.1= Green |
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| wiredfurni.params.variablefx.color.2= Lime green |
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| wiredfurni.params.variablefx.color.3= Yellow |
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| wiredfurni.params.variablefx.color.4= Orange |
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| wiredfurni.params.variablefx.color.5= Red |
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| wiredfurni.params.variablefx.color.6= Cyan |
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| wiredfurni.params.variablefx.color.7= Blue |
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| wiredfurni.params.variablefx.color.8= Purple |
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| wiredfurni.params.variablefx.color.9= Pink |
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| wiredfurni.params.variablefx.color.prefix.dynamic= [Dynamic] |
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| wiredfurni.params.variablefx.color.prefix.metallic= [Metallic] |
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| wiredfurni.params.variablefx.color= Color |
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| wiredfurni.params.variablefx.icon.battery= Battery |
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| wiredfurni.params.variablefx.icon.burning= Burning |
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| wiredfurni.params.variablefx.icon.cash= Cash |
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| wiredfurni.params.variablefx.icon.cooldown= Cooldown |
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| wiredfurni.params.variablefx.icon.droplet= Droplet |
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| wiredfurni.params.variablefx.icon.energy= Energy |
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| wiredfurni.params.variablefx.icon.eye= Eye |
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| wiredfurni.params.variablefx.icon.fish= Fish |
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| wiredfurni.params.variablefx.icon.food= Food |
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| wiredfurni.params.variablefx.icon.freezing= Freezing |
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| wiredfurni.params.variablefx.icon.gems= Gems |
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| wiredfurni.params.variablefx.icon.gold= Gold |
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| wiredfurni.params.variablefx.icon.health= Health |
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| wiredfurni.params.variablefx.icon.honor= Honor |
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| wiredfurni.params.variablefx.icon.magic= Magic |
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| wiredfurni.params.variablefx.icon.mana= Mana |
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| wiredfurni.params.variablefx.icon.misc_heart= Heart |
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| wiredfurni.params.variablefx.icon.misc_skull= Skull |
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| wiredfurni.params.variablefx.icon.none= None |
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| wiredfurni.params.variablefx.icon.poison= Poison |
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| wiredfurni.params.variablefx.icon.repairing= Repairing |
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| wiredfurni.params.variablefx.icon.reputation= Reputation |
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| wiredfurni.params.variablefx.icon.shield= Shield |
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| wiredfurni.params.variablefx.icon.stamina= Stamina |
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| wiredfurni.params.variablefx.icon.star_power= Star power |
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| wiredfurni.params.variablefx.icon.stealth= Stealth |
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| wiredfurni.params.variablefx.icon.timeleft= Time left |
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| wiredfurni.params.variablefx.icon.upgrading= Upgrading |
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| wiredfurni.params.variablefx.icon.wooden_logs= Wooden logs |
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| wiredfurni.params.variablefx.icon= Icon |
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| wiredfurni.params.variablefx.icon_alignment.0= Left |
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| wiredfurni.params.variablefx.icon_alignment.1= Right |
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| wiredfurni.params.variablefx.icon_alignment.2= Both sides |
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| wiredfurni.params.variablefx.icon_alignment.double= Both sides |
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| wiredfurni.params.variablefx.icon_alignment.left= Left |
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| wiredfurni.params.variablefx.icon_alignment.right= Right |
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| wiredfurni.params.variablefx.icon_alignment= Icon alignment |
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| wiredfurni.params.variablefx.levelling_progress.info= This Variable FX should be used in combination with "Variable Add-on: Level-up System", it will automatically use the correct levelling information |
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| wiredfurni.params.variablefx.magic= Randomize preview |
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| wiredfurni.params.variablefx.max= Maximum |
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| wiredfurni.params.variablefx.min= Minimum |
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| wiredfurni.params.variablefx.mouse_hover= Show on mouse hover |
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| wiredfurni.params.variablefx.not_applicable= Not applicable |
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| wiredfurni.params.variablefx.preview.randomize= Randomize preview |
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| wiredfurni.params.variablefx.preview.zoom= zoom: %level% |
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| wiredfurni.params.variablefx.preview= Visualization: |
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| wiredfurni.params.variablefx.renderer.0= Classic |
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| wiredfurni.params.variablefx.renderer.100= Boss health bar |
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| wiredfurni.params.variablefx.renderer.10= Health bar |
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| wiredfurni.params.variablefx.renderer.11= Masked heart |
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| wiredfurni.params.variablefx.renderer.12= Stacked hearts |
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| wiredfurni.params.variablefx.renderer.13= Thermometer |
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| wiredfurni.params.variablefx.renderer.1= Classic mini bar |
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| wiredfurni.params.variablefx.renderer.200= Recolorable number |
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| wiredfurni.params.variablefx.renderer.201= Baked-color number |
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| wiredfurni.params.variablefx.renderer.20= Level with progress |
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| wiredfurni.params.variablefx.renderer.21= Level with bar and progress |
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| wiredfurni.params.variablefx.renderer.2= Blocks |
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| wiredfurni.params.variablefx.renderer.3= Striped |
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| wiredfurni.params.variablefx.renderer.4= Arrow |
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| wiredfurni.params.variablefx.renderer= Renderer |
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| wiredfurni.params.variablefx.segments= Segments |
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| wiredfurni.params.variablefx.show_duration= Duration (milliseconds): |
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| wiredfurni.params.variablefx.show_mode.always= Always visible |
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| wiredfurni.params.variablefx.show_mode.never= Visible on mouse hover |
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| wiredfurni.params.variablefx.show_mode.when_variable_changes= Visible when the variable updates |
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| wiredfurni.params.variablefx.show_mode= When is it shown |
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| wiredfurni.params.variablefx.style.boss_bar.0= Boss health and skull |
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| wiredfurni.params.variablefx.style.boss_bar.1= Boss health |
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| wiredfurni.params.variablefx.style.health_points.0= Health bar |
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| wiredfurni.params.variablefx.style.health_points.1= Stacked hearts |
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| wiredfurni.params.variablefx.style.health_points.2= Thermometer |
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| wiredfurni.params.variablefx.style.health_points.3= Single heart |
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| wiredfurni.params.variablefx.style.levelling_progress.0= Level and bar |
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| wiredfurni.params.variablefx.style.levelling_progress.1= Level details |
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