2023-05-31: 26 texts |
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paygate.settings.owner_cut= Owner's cut |
paygate.settings.price= Entry fee |
paygate.settings.user_limit= Player limit |
paygate.status.prizepool_info= Each participant's payment has a fee of %tax%% applied. Below are the amounts given to the winner and owner after the activity finishes! |
paygate.confirmation.description= Confirm payment of %amount% %currency%(s) to enter. |
paygate.confirmation.title= Enter |
paygate.error.full= Gate is closed or at full capacity |
paygate.error.generic= Operation failed |
paygate.error.invalid_request= Invalid configuration |
paygate.error.object_not_found= Invalid operation |
paygate.error.payment_failed= Payment failed |
paygate.error.title= Error |
paygate.open_prize_options= Prize pool options |
paygate.open_settings= Settings |
paygate.open_status= Status |
paygate.prizepool.cancel= Cancel |
paygate.prizepool.current_prize= Current prize |
paygate.prizepool.current_users= User count |
paygate.prizepool.description= Starting closes the gate, after which no one else will be able to join. Cancelling refunds all participants. When the activity finishes, choose the winner from the list! |
paygate.prizepool.payout= Payout |
paygate.prizepool.start= Start |
paygate.settings.description= Set your entry fee and how many Habbos can participate. Note that a %tax%% fee will be applied to all payments to your NFTC gate. |
paygate.settings.gate_type1= Regular mode |
paygate.settings.gate_type2= Prize pool mode |
badge_name_UNB36= Victorious combination |
badge_name_UNB37= Academic Condecoration |
2023-05-30: 7 texts |
23june03.image= web_promo_small/spromo_physicsgame.png |
23june03.text= Physics Lab:\n\nGet ready to put your energy in motion and help your team accumulate the most points in this week's game.\nHow to play:\n\n- Up to 10 people can be teleported into the game at the same time.\n- The goal is to be the first one to reach the *green tile* to help your team win a point.\n- The tiles will turn yellow at any time, this means the entire row will disappear. You'll only have a few seconds to step off them or you'll be elimintated.\n- Watch out for the tiny doll walking around the game area if it catches you you'll lose.\n- You have 2 minutes to reach the green tile help your team win a point and earn yourself a point for the chance to win a TOP5 badge |
23june03.title= The Club Clash! |
23june04.image= web_promo_small/spromo_geometrygame.png |
23june04.text= Speed Rivals:\n\nLace up your sneakers and get ready to unleash your inner athlete in this week's game! This is a multiplayer game, meaning that up to 4 people play at the same time but only 1 will come out victorious!\n\nHow to play:\n\n- Start off by guiding the soccer balls to the tiles.\n- Jump over the Habbo-lympic hurdles placed along the racetrack.\n- Finish off by guiding the tiny dolls to the finish line using the the arrow tiles.\n\nReady, Get Set, Go! |
23june04.title= The Club Clash! |
badge_name_CCF40= Habbo Wired Tutorial |
2023-05-29: 1 texts |
featured.offer.may23ltd.title= Flip Flops and Socks LTD |
2023-05-26: 24 texts |
badge_name_NFT92= Streets of NFT |
badge_name_NFT93= Streets of NFT - Battle Banzai Winner |
badge_name_NFT94= Streets of NFT - Trap Wars Winner |
badge_name_NFT95= Streets of NFT - Pacman Winner |
badge_name_NFT96= Streets of NFT - Stack Attack Winner |
badge_name_NFT97= Streets of NFT - Last Touch Winner |
badge_name_NFT98= Streets of NFT - Tag Winner |
badge_name_NFT99= Streets of NFT - Cops and Robbers Winner |
badge_name_HCX01= Streets of NFT - Cops and Robbers Winner |
badge_name_HCX02= NFT Relay Races |
badge_name_FR78C= I helped rescue the lucky goldfish in Shortbreads and AuraAurora's Pet Day! |
badge_name_ES19I= I joined Shortbread and AuraAurora in adopting a hamster this Pet Day! |
23june01.text= Shape Quest: Geometry Challenge\n\nTime to sharpen your knowledge of lines and angles! Your objective in this game is to survive inside the square without being hit by the colored cables. The game consists of 4 different levels that last for different amounts of time:\n\n*Level D*: 30 seconds (00:00-00:30)\n*Level C*: 35 seconds (00:30 a 01:05)\n*Level B*: 40 seconds (01:05 a 01:45)\n*Level A*: 15 seconds (01:45 a 02:00)\nHow to play:\n\n- Move inside the square while you avoid getting too near the cables.\n- Everyone who makes it to level B wll get a badge and will earn their team a point.\n- Whoever reaches level A will also score a point in the leaderboard for the chance to win a Top 5 badge.\n\n*Note*: The badge will be donated to you after you lose. |
23june02.text= Color Mystery\n\nThe Fine Art class has put together a game that only those with true artistic instinct will be able to pass.\nStep on the black stairs to be teleported to the queue.\n\nHow to play:\n\n- Watch the color block that will appear behind the glass doors.\n- Try to guess the correct color by standing on top of one of the color blocks on the floor.\n- You'll need to move fast, you'll only have *12 seconds* to stand on the color block you think matches the one behind the glass doors.\n- Everyone who guesses correctly will move on to the next round. You'll need to guess the correct color *4 times* in order to win the game.\n\n*Note:* You have 8 seconds to walk out of the black door once it's open otherwise you'll be teleported out of the game. |
23juneb1.text= University Hallway\n\nCongrats on reaching the bonus game! You're free to roam around the hidden corners of the campus where there's said to be hidden prizes including diamonds for the fastest Habbos!\n\nIn order to find these prizes you'll need to interact with the furnis placed around the room. Some furnis may contain prizes while others may give you clues about actions you'll to perform to gain access to a challenge room.\n\nThe challenge room contains different objectives to be completed.The first 10 Habbos to complete them will win *20 diamonds*. The challenge room will deactivate after 10 Habbos have succesfully completed all the challenges.\n\n |
23lab01.text= Wired Add-on: Movement Physics\n\nIt allows furnis to keep their altitude, move through other furniture or move through users.\n\nClick on the arrow plates to move the glowball and on the color tiles to enable each one of the wired options. If the color tile is green, it means that the option is enabled. If it is red, then the option is not enabled.\n\n*Arrow and lock icon*: Keep furni altitude\n*Chair icon*: Move through furniture\n*User icon*: Move through users |
23lab02.text= WIRED Effect: Send Signal & WIRED Trigger: Receive Signal\n\nThey can to send and receive signals using the new Wired Antennas furni.\n\nClick on the rabbit button to see everything happening with no delay or on the turtle button to see each step at a time.\n\n- A Habbo clicks on one of the buttons to trigger one of the stacks.\n- Stack 1 will send a signal to stack 2.\n- Stack 2 will change the color of the tile and send a signal to stack 3.\n- Stack 3 will rotate the arrow plate and send a signal to stack 4.\n- Stack 4 will send a message to the Habbo who clicked the button. |
23lab03.text= WIRED Trigger: User Clicks Furni\n\nIt is triggered when a user clicks on selected furni.\n\n- Click on the blue base light to turn it on/off.\n- Click on the pink plasto chair to rotate it.\n- Click on the color tile to change its color.\n- Click on the pressure plate to show a message. |
23lab04.text= WIRED Trigger: Furni State Is Changed\n\nIt is triggered when the selected furni changes its state, no matter if it is done by a user or not.\n\nHere we present two examples:\n\n1) Every 2 seconds the color and number tiles toggle their states to the next one. The new trigger detects this state change and toggles the other color and number tiles to their previous states;\n\n2) The trigger detects every time the hidden pyramid toggles its state (when it appears and disappears), and then toggles the color of the next color tile. Then, when its color is changed to yellow, the arrow plate is rotated. |
23lab05.text= WIRED Add-on: Execution Limit\n\nIt limits the number of executions of a stack in a certain period of time.\n\nHere are two examples:\n\n1) Three identical stacks move one glowball each, but different they have execution limits: 2, 5 or 8 every 10 seconds.\n\n2) This wired also allows you to increase the default limit from 1 time to100. This can be seen in the example with the bots walking. |
23lab06.text= WIRED Effect: Set Furni Altitude & WIRED Condition: Furni Altitude Matches\n\nThe wired effect changes the selected furni altitude. The wired condition can check if the selected furni are in an lower, higher or has the exact altitude.\n\nClick on the green arrow to increase the furni altitude and on the red arrow to decrease it. |
23lab07.text= WIRED Add-on: Carry Users\n\nIt allows users to be carried by furnis.\n\nClick on the Arrow Tiles to move the Arrow Plate. To add or remove the new wired to the stacks, click on the Color Tile. Try carrying the bot using the Ringplate. |
23lab08.text= Wired Add-on: Cancel Move Animation\n\nIt cancels the move animation of the selected furni in the wireds of the respective stack.\n\nIn the examples, it cancels the movement of the glowball and the rotation of the arrowplate |
23labintro.text= Welcome to the Habbo Wired Lab!\n\nWalk around the lab and check out some example of the new wireds can be used.\n\nStep on the ringplates to test how the different wireds can be used or just type: *:1*, *:2*, *:3*, *:6* or *:7* |
2023-05-25: 42 texts |
23lab01.body= Wired Add-on: Movement Physics\n\nIt allows furnis to keep their altitude, move through other furniture or move through users.\n\nClick on the arrow plates to move the glowball and on the color tiles to enable each one of the wired options. If the color tile is green, it means that the option is enabled. If it is red, then the option is not enabled.\n\n*Arrow and lock icon*: Keep furni altitude\n*Chair icon*: Move through furniture\n*User icon*: Move through users |
23lab01.image= web_promo_small/spromo_wiredlab.png |
23lab01.title= Welcome to the Habbo Wired Lab! |
23lab02.body= WIRED Effect: Send Signal & WIRED Trigger: Receive Signal\n\nThey can to send and receive signals using the new Wired Antennas furni.\n\nClick on the rabbit button to see everything happening with no delay or on the turtle button to see each step at a time.\n\n- A Habbo clicks on one of the buttons to trigger one of the stacks.\n- Stack 1 will send a signal to stack 2.\n- Stack 2 will change the color of the tile and send a signal to stack 3.\n- Stack 3 will rotate the arrow plate and send a signal to stack 4.\n- Stack 4 will send a message to the Habbo who clicked the button. |
23lab02.image= web_promo_small/spromo_wiredlab.png |
23lab02.title= Welcome to the Habbo Wired Lab! |
23lab03.body= WIRED Trigger: User Clicks Furni\n\nIt is triggered when a user clicks on selected furni.\n\n- Click on the blue base light to turn it on/off.\n- Click on the pink plasto chair to rotate it.\n- Click on the color tile to change its color.\n- Click on the pressure plate to show a message. |
23lab03.image= web_promo_small/spromo_wiredlab.png |
23lab03.title= Welcome to the Habbo Wired Lab! |
23lab04.body= WIRED Trigger: Furni State Is Changed\n\nIt is triggered when the selected furni changes its state, no matter if it is done by a user or not.\n\nHere we present two examples:\n\n1) Every 2 seconds the color and number tiles toggle their states to the next one. The new trigger detects this state change and toggles the other color and number tiles to their previous states;\n\n2) The trigger detects every time the hidden pyramid toggles its state (when it appears and disappears), and then toggles the color of the next color tile. Then, when its color is changed to yellow, the arrow plate is rotated. |
23lab04.image= web_promo_small/spromo_wiredlab.png |
23lab04.title= Welcome to the Habbo Wired Lab! |
23lab05.body= WIRED Add-on: Execution Limit\n\nIt limits the number of executions of a stack in a certain period of time.\n\nHere are two examples:\n\n1) Three identical stacks move one glowball each, but different they have execution limits: 2, 5 or 8 every 10 seconds.\n\n2) This wired also allows you to increase the default limit from 1 time to100. This can be seen in the example with the bots walking. |
23lab05.image= web_promo_small/spromo_wiredlab.png |
23lab05.title= Welcome to the Habbo Wired Lab! |
23lab06.body= WIRED Effect: Set Furni Altitude & WIRED Condition: Furni Altitude Matches\n\nThe wired effect changes the selected furni altitude. The wired condition can check if the selected furni are in an lower, higher or has the exact altitude.\n\nClick on the green arrow to increase the furni altitude and on the red arrow to decrease it. |
23lab06.image= web_promo_small/spromo_wiredlab.png |
23lab06.title= Welcome to the Habbo Wired Lab! |
23lab07.body= WIRED Add-on: Carry Users\n\nIt allows users to be carried by furnis.\n\nClick on the Arrow Tiles to move the Arrow Plate. To add or remove the new wired to the stacks, click on the Color Tile. Try carrying the bot using the Ringplate. |
23lab07.image= web_promo_small/spromo_wiredlab.png |
23lab07.title= Welcome to the Habbo Wired Lab! |
23lab08.body= Wired Add-on: Cancel Move Animation\n\nIt cancels the move animation of the selected furni in the wireds of the respective stack.\n\nIn the examples, it cancels the movement of the glowball and the rotation of the arrowplate |
23lab08.image= web_promo_small/spromo_wiredlab.png |
23lab08.title= Welcome to the Habbo Wired Lab! |
23labintro.body= Welcome to the Habbo Wired Lab!\n\nWalk around the lab and check out some example of the new wireds can be used.\n\nStep on the ringplates to test how the different wireds can be used or just type: *:1*, *:2*, *:3*, *:6* or *:7* |
23labintro.image= web_promo_small/spromo_wiredlab.png |
23labintro.title= Welcome to the Habbo Wired Lab! |
badge_name_UNB28= The Sports Society |
badge_name_UNB29= The Expressionists |
badge_name_UNB30= Synthetic coat |
badge_name_UNB31= Graduate duckling |
badge_name_UNB32= The Think Tank |
badge_name_UNB33= Perfect blocks |
badge_name_UNB34= The Atom Manipulator |
badge_name_UNB35= Artist's watercolor |
23june02.image= web_promo_small/spromo_colormystery.png |
23june02.title= The Club Clash! |
23juneb1.body= University Hallway\n\nCongrats on reaching the bonus game! You're free to roam around the hidden corners of the campus where there's said to be hidden prizes including diamonds for the fastest Habbos!\n\nIn order to find these prizes you'll need to interact with the furnis placed around the room. Some furnis may contain prizes while others may give you clues about actions you'll to perform to gain access to a challenge room.\n\nThe challenge room contains different objectives to be completed.The first 10 Habbos to complete them will win *20 diamonds*. The challenge room will deactivate after 10 Habbos have succesfully completed all the challenges.\n\n |
23juneb1.image= web_promo_small/spromo_geometrygame.png |
23juneb1.title= The Club Clash! |
23june01.body= Shape Quest: Geometry Challenge\n\nTime to sharpen your knowledge of lines and angles! Your objective in this game is to survive inside the square without being hit by the colored cables. The game consists of 4 different levels that last for different amounts of time:\n\n*Level D*: 30 seconds (00:00-00:30)\n*Level C*: 35 seconds (00:30 a 01:05)\n*Level B*: 40 seconds (01:05 a 01:45)\n*Level A*: 15 seconds (01:45 a 02:00)\nHow to play:\n\n- Move inside the square while you avoid getting too near the cables.\n- Everyone who makes it to level B wll get a badge and will earn their team a point.\n- Whoever reaches level A will also score a point in the leaderboard for the chance to win a Top 5 badge.\n\n*Note*: The badge will be donated to you after you lose. |
23june01.image= web_promo_small/spromo_geometrygame.png |